Archive for March, 2014

Respawn Entertainment recently released a substantial game balancing/bug fix patch over the weekend.  It’s being rolled out by server so you might have not been updated, but even if you were there is no heads up or notification from Titanfall when you boot up.  Aspects of almost every game mode have been updated including certain burn cards.  So far these tweaks have proved to make small yet noticeable improvements.  These are a few of the improvements and bug fixes:

  • Increased the score limit in Attrition
  • Flag Return points reduced
  • Lowered the point value of defensive actions in Hardpoint mode and CTF
  • Evac Dropships are now more responsive to Pilots entering them
  • Minions in Attrition now continue to spawn until the Epilogue begins
  • Double XP burn card sometimes not being applied properly

For the complete changelog click here.

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We are only a mere few hours from, arguably, Microsoft’s biggest release for the Xbox One.  A lot of of pressure is on Respawn to deliver on this title with it getting an exorbitant amount of press the last few months.  We are about a month removed from the Titanfall beta now which ran at a resolution of 792p.  Respawn originally said the actual game would drop at a higher frame rate, most thinking it would be at 900p.  Now it’s been confirmed that this will not be the case.

In an interview with Eurogamer,  lead engineer, Richard Baker stated Titanfall will launch at 792p just like the beta to the chagrin of pixel counters everywhere.  He did mention that Respawn will try to upscale the game post release saying “We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA”.  This has already been seen before with games like Assassins Creed 4 and Call of Duty: Ghosts getting a post release patch to increase resolution.

Also in the news, renown video game critic, Jeff Gerstmann from Giant Bomb put out a pseudo review today (the actual review and score won’t be posted until Titanfall multiplayer server infrastructure is tested) stating “The frame rate in Titanfall is uneven on the Xbox One and though it’s usually fine, it can get downright nasty in specific situations”.  He also wrote “In one Last Titan Standing match–where every player spawns in a robot suit–several players crammed their mechs into a tight area and began duking it out, and the frame rate dived down to what must have been single digits per second”.

This seems worrisome, but let’s give Respawn the benefit of the doubt and see if they can take care of these issues gracefully, unlike EA did with Battlefield 4.

Would you like to earn “Karmic Points” ahead of the release for Infamous Second Son?  Well, the studio behind this upcoming game, Sucker Punch, has started a viral campaign/meta game.  Many writers in the games press have gotten letters and packages containing information for “conduits” which are people with powers from the Infamous universe.

Aside from entertaining reading some of these sites are providing “Karmic Points” for your Infamous play through.  These will be points you can use to change whether you are good or bad.  Just like in previous Infamous games, depending on which side of the line you are on your powers will differ.

Here are a list of sites obtained by IGN that have so far been discovered:

  • enjoyyourpower.com. This site allow you to register for something called “Infamous Paper Trail,” link it to your PSN account and earn Karmic Points in Infamous: Second Son.

IGN has also set up a Wiki for further information on this meta game.