Titanfall launching at 792p and with frame rate issues

Posted: March 10, 2014 in News
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We are only a mere few hours from, arguably, Microsoft’s biggest release for the Xbox One.  A lot of of pressure is on Respawn to deliver on this title with it getting an exorbitant amount of press the last few months.  We are about a month removed from the Titanfall beta now which ran at a resolution of 792p.  Respawn originally said the actual game would drop at a higher frame rate, most thinking it would be at 900p.  Now it’s been confirmed that this will not be the case.

In an interview with Eurogamer,  lead engineer, Richard Baker stated Titanfall will launch at 792p just like the beta to the chagrin of pixel counters everywhere.  He did mention that Respawn will try to upscale the game post release saying “We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA”.  This has already been seen before with games like Assassins Creed 4 and Call of Duty: Ghosts getting a post release patch to increase resolution.

Also in the news, renown video game critic, Jeff Gerstmann from Giant Bomb put out a pseudo review today (the actual review and score won’t be posted until Titanfall multiplayer server infrastructure is tested) stating “The frame rate in Titanfall is uneven on the Xbox One and though it’s usually fine, it can get downright nasty in specific situations”.  He also wrote “In one Last Titan Standing match–where every player spawns in a robot suit–several players crammed their mechs into a tight area and began duking it out, and the frame rate dived down to what must have been single digits per second”.

This seems worrisome, but let’s give Respawn the benefit of the doubt and see if they can take care of these issues gracefully, unlike EA did with Battlefield 4.

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